Post by Goona on Jan 6, 2006 10:25:59 GMT 10
Basic commands
admin.start <admin password>
Gives the user admin rights
ban.clear <ID in banlist>
Removes the banishment of a specified player in the ban list
ban.clearall
Removes the banishment of all players in the ban list
ban.list
Displays the ban list
cln.list
Displays a list of clients (the ID of the client, name, and IP address)
dbg.ping
Displays your ping to the server
dbg.pingclns
Displays the ping of all clients
dbg.showfps
Enables the displaying of frame rates and coordinates on the screen
:: Display settings
list.mapset
Displays the actual map settings
list.srvset
Displays the actual server settings
mut.list
Displays a list of active mutators
:: Map administration
mrot.changemap <map> <mode>
Changes the map to a specified map/mode
mrot.list
Displays the actual list of maps on the server
mrot.listavailable
Displays a list of all available maps
mrot.next
Changes the map to the next one in the map list
mrot.restartmap
Restarts the actual map
mrot.restartround
Restarts the round
:: Behaviour settings
opt.ctrl.mousesens <0-100>
Changes the sensitivity of your mouse
opt.gen.aimswitch <0-1>
When disabled, you only aim if you press and hold the AIM key. When enabled, the AIM key works as a switch.
opt.gen.crosshaircolor <0-4>
Selects the colour of your mouse crosshair (0=White, 1=Yellow, 2=Green, 3=Red, 4=Blue)
opt.gen.explwhistle <0-1>
Enables the ear whistle effect after explosions
opt.gen.gore <0-1>
Enables blood effects
opt.gen.mpcnskills <0-2>
Kill messages will be displayed in the console (0=All players, 1=Only your kills, 2=None)
opt.gen.mphudchat <0-1>
Enables chat messages to be displayed in the HUD
opt.gen.mphudcheating <0-1>
Enables cheating messages to be displayed in the HUD
opt.gen.mphudjoin <0-1>
Enables system messages to be displayed in the HUD (join, side change, other system messages)
opt.gen.mphudkills <0-2>
Enables kill messages to be displayed in the HUD (0=All players, 1=Only your kills, 2=None)
opt.gen.mphudpickups <0-1>
Enables pickup information to be displayed in the HUD
:: Graphics settings
opt.gfx.characterdetails <0-1.0>
Character quality. Changes the draw distance for simpler character models (default=0.8)
opt.gfx.effects <0-1.0>
Adjust effects details - decals, shadows, particle effects, etc. (default=0.8)
opt.gfx.flyshells <0-1.0>
The amount of bullet shells ejected from weapons (default=0.8)
opt.gfx.gamma <0-1.0>
Adjust the screen brightness. Some video card drivers may support gamma correction in full screen mode only (default=0.5)
opt.gfx.ragdoll <0-3>
Character rag doll usage (0=no rag doll, 1=minimum rag doll, 2=average rag doll, 3=maximum rag doll)
opt.gfx.shotlight <0-1>
Enables a light effect when shooting
opt.gfx.texmanager <0-1>
Texture manager (0=Cache in system memory. 1=All in video memory)
opt.gfx.texcharactershigh <0-1>
Enable high-resolution character textures
opt.gfx.texequipmenthigh <0-1>
Enable high-resolution textures for a character's equipment
opt.gfx.texlightmapshigh <0-1>
Enable high-resolution environmental shadow textures
opt.gfx.texmachineshigh <0-1>
Enable high-resolution textures on vehicles and machines
opt.gfx.texscenehigh <0-1>
Enable high-resolution environmental textures
opt.gfx.texweaponshigh <0-1>
Enable high-resolution textures on weapons
:: Player penalties
pl.ban <player ID> <hours>
Ban a specified player for a defined amount of time. 0 means permanent ban
pl.kick <player ID>
Kick a specified player from the server
pl.list
Display a list of players (name, ID, and rank)
remcon.joinlist
List of admins remotely controlling this server
:: Server settings
srv.adminpassword <password>
Change the admin password, which allows you to log in as an 'admin' while the game is running, and execute admin commands
srv.autobalance <0-5>
When enabled, players will swap teams by force to achieve an equal balance (0=disabled, 2-5 allowed difference in team size)
srv.banteamkill <hours>
Ban a kicked teamkiller for a selected number of hours (0=disabled)
srv.blindspectator <0-1>
When enabled, all spectators will see a black screen
srv.chatdead <0-1>
When enabled, text messages from dead players are visible for all players in the game
srv.chatspectator <0-1>
When enabled, text messages from spectators are visible for all players in the game
srv.cpufriendly <0-1>
Valid for dedicated servers only. Switches between an on/off FPS limit that decreases the CPU usage
srv.hbautoupdate <0-1>
Enable or disable automatic downloading of new HradBa anti-cheat updates
srv.hbuploadlimit <2-64>
Limit the upload of new HradBa versions to joining clients in kB/sec (default=8)
srv.hradba
Display the status of HradBa
srv.ip
Display the IP address of the server
srv.kickhighping <ping>
Kicks players with pings higher than the chosen limit
srv.kickidle <min>
When enabled, a player who is idle for selected amount of minutes is kicked out (0=disabled, 3-15 possible idle time)
srv.kickteamkill <kills>
When enabled, a teamkiller is kicked out after a consecutive number of teamkills (default=3)
srv.maxclns
Display the limit of clients that can join the server
srv.msgofday <text>
Change the message of the day
srv.mwplimit <1-99>
Sets the limit of MGs placed by machine gunners per side. When the limit is reached, the oldest MGs are removed (default=6)
srv.name
Display the name of the server
srv.password <password>
Change the password for clients when connecting to the server
srv.port
Display the output port of the server
srv.remconip
Display the IP address used by the Remote console to access the server for remote administration
srv.remconport
Display the port used by the Remote console to access the server for remote administration
srv.respinvulner <sec>
Invulnerability time after respawn in seconds (minimum=3, maximum=10, default=3)
srv.rpg
Display the status of the RPG settings (enabled or disabled class progression)
srv.rpg.filename
Display the name of the file that is used to store the session based RPG results of the players (default is \CFG\default.rpg)
srv.vietnammode <0-1>
Enable or disable Vietnam mode (removes the HUD for all players)
srv.voting.banplayer <0-1>
Enable or disable clients voting to ban players
srv.voting.changemap <0-1>
Enable or disable clients voting for map changes
srv.voting.clninterval <sec>
nterval in seconds before a new vote can be initialized
srv.voting.kickplayer <0-1>
Enable or disable clients voting to kick players
srv.voting.nextmap <0-1>
Enable or disable clients voting for switching to the next map in the list
srv.voting.restartmap <0-1>
Enable or disable clients voting for map restart
upld.list
Display a list of users that are downloading a HradBa update
:: User settings
user.chattoconsole <0-1>
When enabled, all chat messages are written to the console
user.sendchat <"text">
Send a chat message
user.suicide
Commit suicide
:: CTF mode specific commands
ctf.endrule.time <sec>
Define the length of time this round will last (0=time end rule disabled)
ctf.endrule.teamscore <score>
Define the score value, which teams must reach to win the match (0=score end rule disabled)
ctf.reinforcement <sec>
Define the minimum amount of time it takes for dead players to return to the game
ctf.reinforcement_min <sec>
Define the minimum amount of time it takes for dead players to return to the game
ctf.droppedflaglimit <sec>
Define the time allowed for a dropped flag to remain on the floor. Once elapsed, the flag will be returned to its base
ctf.respawn.objects <sec>
Define the time it takes for destroyed objects to respawn (0=disabled respawn)
ctf.respawn.vehicles <sec>
Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
:: DM mode specific commands
dm.endrule.score <score>
Define the score that players must reach to win the round (0=score end rule disabled)
dm.endrule.time <sec>
Define the length of time this round will last (0=time end rule disabled)
dm.respawn.objects <sec>
Define the time it takes for destroyed objects to respawn (0=disabled respawn)
dm.respawn.vehicles <sec>
Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
:: TDM mode specific commands
tdm.endrule.time <sec>
Define the length of time this round will last (0=time end rule disabled)
tdm.endrule.teamscore <score>
Define the cumulative score that a team must reach to win (0=score end rule disabled)
tdm.respawn.objects <sec>
Define the time it takes for destroyed objects to respawn (0=disabled respawn)
tdm.respawn.vehicles <sec>
Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
This Information was sourced from here : www.vietcong2-game.net/commands.php
admin.start <admin password>
Gives the user admin rights
ban.clear <ID in banlist>
Removes the banishment of a specified player in the ban list
ban.clearall
Removes the banishment of all players in the ban list
ban.list
Displays the ban list
cln.list
Displays a list of clients (the ID of the client, name, and IP address)
dbg.ping
Displays your ping to the server
dbg.pingclns
Displays the ping of all clients
dbg.showfps
Enables the displaying of frame rates and coordinates on the screen
:: Display settings
list.mapset
Displays the actual map settings
list.srvset
Displays the actual server settings
mut.list
Displays a list of active mutators
:: Map administration
mrot.changemap <map> <mode>
Changes the map to a specified map/mode
mrot.list
Displays the actual list of maps on the server
mrot.listavailable
Displays a list of all available maps
mrot.next
Changes the map to the next one in the map list
mrot.restartmap
Restarts the actual map
mrot.restartround
Restarts the round
:: Behaviour settings
opt.ctrl.mousesens <0-100>
Changes the sensitivity of your mouse
opt.gen.aimswitch <0-1>
When disabled, you only aim if you press and hold the AIM key. When enabled, the AIM key works as a switch.
opt.gen.crosshaircolor <0-4>
Selects the colour of your mouse crosshair (0=White, 1=Yellow, 2=Green, 3=Red, 4=Blue)
opt.gen.explwhistle <0-1>
Enables the ear whistle effect after explosions
opt.gen.gore <0-1>
Enables blood effects
opt.gen.mpcnskills <0-2>
Kill messages will be displayed in the console (0=All players, 1=Only your kills, 2=None)
opt.gen.mphudchat <0-1>
Enables chat messages to be displayed in the HUD
opt.gen.mphudcheating <0-1>
Enables cheating messages to be displayed in the HUD
opt.gen.mphudjoin <0-1>
Enables system messages to be displayed in the HUD (join, side change, other system messages)
opt.gen.mphudkills <0-2>
Enables kill messages to be displayed in the HUD (0=All players, 1=Only your kills, 2=None)
opt.gen.mphudpickups <0-1>
Enables pickup information to be displayed in the HUD
:: Graphics settings
opt.gfx.characterdetails <0-1.0>
Character quality. Changes the draw distance for simpler character models (default=0.8)
opt.gfx.effects <0-1.0>
Adjust effects details - decals, shadows, particle effects, etc. (default=0.8)
opt.gfx.flyshells <0-1.0>
The amount of bullet shells ejected from weapons (default=0.8)
opt.gfx.gamma <0-1.0>
Adjust the screen brightness. Some video card drivers may support gamma correction in full screen mode only (default=0.5)
opt.gfx.ragdoll <0-3>
Character rag doll usage (0=no rag doll, 1=minimum rag doll, 2=average rag doll, 3=maximum rag doll)
opt.gfx.shotlight <0-1>
Enables a light effect when shooting
opt.gfx.texmanager <0-1>
Texture manager (0=Cache in system memory. 1=All in video memory)
opt.gfx.texcharactershigh <0-1>
Enable high-resolution character textures
opt.gfx.texequipmenthigh <0-1>
Enable high-resolution textures for a character's equipment
opt.gfx.texlightmapshigh <0-1>
Enable high-resolution environmental shadow textures
opt.gfx.texmachineshigh <0-1>
Enable high-resolution textures on vehicles and machines
opt.gfx.texscenehigh <0-1>
Enable high-resolution environmental textures
opt.gfx.texweaponshigh <0-1>
Enable high-resolution textures on weapons
:: Player penalties
pl.ban <player ID> <hours>
Ban a specified player for a defined amount of time. 0 means permanent ban
pl.kick <player ID>
Kick a specified player from the server
pl.list
Display a list of players (name, ID, and rank)
remcon.joinlist
List of admins remotely controlling this server
:: Server settings
srv.adminpassword <password>
Change the admin password, which allows you to log in as an 'admin' while the game is running, and execute admin commands
srv.autobalance <0-5>
When enabled, players will swap teams by force to achieve an equal balance (0=disabled, 2-5 allowed difference in team size)
srv.banteamkill <hours>
Ban a kicked teamkiller for a selected number of hours (0=disabled)
srv.blindspectator <0-1>
When enabled, all spectators will see a black screen
srv.chatdead <0-1>
When enabled, text messages from dead players are visible for all players in the game
srv.chatspectator <0-1>
When enabled, text messages from spectators are visible for all players in the game
srv.cpufriendly <0-1>
Valid for dedicated servers only. Switches between an on/off FPS limit that decreases the CPU usage
srv.hbautoupdate <0-1>
Enable or disable automatic downloading of new HradBa anti-cheat updates
srv.hbuploadlimit <2-64>
Limit the upload of new HradBa versions to joining clients in kB/sec (default=8)
srv.hradba
Display the status of HradBa
srv.ip
Display the IP address of the server
srv.kickhighping <ping>
Kicks players with pings higher than the chosen limit
srv.kickidle <min>
When enabled, a player who is idle for selected amount of minutes is kicked out (0=disabled, 3-15 possible idle time)
srv.kickteamkill <kills>
When enabled, a teamkiller is kicked out after a consecutive number of teamkills (default=3)
srv.maxclns
Display the limit of clients that can join the server
srv.msgofday <text>
Change the message of the day
srv.mwplimit <1-99>
Sets the limit of MGs placed by machine gunners per side. When the limit is reached, the oldest MGs are removed (default=6)
srv.name
Display the name of the server
srv.password <password>
Change the password for clients when connecting to the server
srv.port
Display the output port of the server
srv.remconip
Display the IP address used by the Remote console to access the server for remote administration
srv.remconport
Display the port used by the Remote console to access the server for remote administration
srv.respinvulner <sec>
Invulnerability time after respawn in seconds (minimum=3, maximum=10, default=3)
srv.rpg
Display the status of the RPG settings (enabled or disabled class progression)
srv.rpg.filename
Display the name of the file that is used to store the session based RPG results of the players (default is \CFG\default.rpg)
srv.vietnammode <0-1>
Enable or disable Vietnam mode (removes the HUD for all players)
srv.voting.banplayer <0-1>
Enable or disable clients voting to ban players
srv.voting.changemap <0-1>
Enable or disable clients voting for map changes
srv.voting.clninterval <sec>
nterval in seconds before a new vote can be initialized
srv.voting.kickplayer <0-1>
Enable or disable clients voting to kick players
srv.voting.nextmap <0-1>
Enable or disable clients voting for switching to the next map in the list
srv.voting.restartmap <0-1>
Enable or disable clients voting for map restart
upld.list
Display a list of users that are downloading a HradBa update
:: User settings
user.chattoconsole <0-1>
When enabled, all chat messages are written to the console
user.sendchat <"text">
Send a chat message
user.suicide
Commit suicide
:: CTF mode specific commands
ctf.endrule.time <sec>
Define the length of time this round will last (0=time end rule disabled)
ctf.endrule.teamscore <score>
Define the score value, which teams must reach to win the match (0=score end rule disabled)
ctf.reinforcement <sec>
Define the minimum amount of time it takes for dead players to return to the game
ctf.reinforcement_min <sec>
Define the minimum amount of time it takes for dead players to return to the game
ctf.droppedflaglimit <sec>
Define the time allowed for a dropped flag to remain on the floor. Once elapsed, the flag will be returned to its base
ctf.respawn.objects <sec>
Define the time it takes for destroyed objects to respawn (0=disabled respawn)
ctf.respawn.vehicles <sec>
Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
:: DM mode specific commands
dm.endrule.score <score>
Define the score that players must reach to win the round (0=score end rule disabled)
dm.endrule.time <sec>
Define the length of time this round will last (0=time end rule disabled)
dm.respawn.objects <sec>
Define the time it takes for destroyed objects to respawn (0=disabled respawn)
dm.respawn.vehicles <sec>
Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
:: TDM mode specific commands
tdm.endrule.time <sec>
Define the length of time this round will last (0=time end rule disabled)
tdm.endrule.teamscore <score>
Define the cumulative score that a team must reach to win (0=score end rule disabled)
tdm.respawn.objects <sec>
Define the time it takes for destroyed objects to respawn (0=disabled respawn)
tdm.respawn.vehicles <sec>
Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
This Information was sourced from here : www.vietcong2-game.net/commands.php